This is equipment that may be used for all courses
Your total weight while using all available weight-reducing clothing (with spottier cape) is -35kg which makes it really worth it to get all these items for your training.
Bringing a Regen Bracelet can also be useful as it makes you heal at twice the normal rate, this can cut down on food significantly.
This is a list of items that may be used for all courses though are not required
- Super energy potion/Energy potion.
- Food on courses where the player can fail obstacles. (Baskets of Strawberries recommended.)
- The Special Attack from Enhanced Excalibur allows players to regularly restock their health, often faster than they lose it, negating the necessity for food at certain courses, which can be very helpful.
From levels 1 to 25, players should use the Gnome Stronghold agility course found in the North-Eastern part of the Grand Tree. Completion bonus is 39 experience, which totals 86.5 experience per round.
To get to lv. 25 you have to go around it 100 times taking about 1-1.5 hours depending on how quick you are
It has no requirements, and players cannot take damage here - therefore, food is not required.
From levels 25 to 40, it is recommended that players use the Werewolf Skullball course, as there is no chance of failure and players can effectively get 750 experience per run. This requires the completion of Creature of Fenkenstrain quest and the player must have a Ring of Charos.
You can gain 750 or more Agility experience if you complete the game in under 4 minutes. For every 3 seconds over 4 minutes, you'll lose about 7-8 experience.
You can easily earn 10,000 XP every hour, and with some practice you can bring your time down to 3 minutes per run which means 14,000 XP per hour.
Starting at level 40, it is recommended to go to the Brimhaven Agility Course. An inexperienced player can earn 10,000 XP per hour, and with practice do even better.
As an added note try keeping your Hitpoints low for the lower your hitpoints are the less damage you will receive after failing an obstacle. Experiment with the obstacle failures to find the HP range that keeps you losing 2HP per failed obstacle, (for 77HP that was under 14HP of health left).
In order to keep your HP under this level it is recommended that you bring multi-bite foods as your food source.
Note: You may trade in tickets at a rate of 1, 10, 25, 100, or 1,000 at a time, so if, for example, you had 99 tickets, it would be wise to get one more for the experience bonus.
From levels 52 to 70, it is recommended that players use the Wilderness Agility Course for the fastest experience. Players should take caution when using this course, however, as revenants tend to patrol the area quite frequently. The revenants can enter the course via the main gate and will usually glide around the course as if doing the course themselves, before finally exiting through the western area.
The Wilderness agility course requires level 52 agility to enter, but none of the obstacles inside do, so it is possible to enter with a Summer pie or Agility potion while having a base agility level under 52. The course is divided into two parts: the walkway (often called "the edge") and the main course. Players who are entering the main course must balance along the walkway. Revenants can attack you on this multicombat walkway; you may reach the other end of the walkway only to end up dead.
If a revenant is seen, players should either log out and possibly switch worlds, or wait it out and hope the revenant goes away on its own. If attacked, you may be poisoned, so bringing an anti-poison potion may be a wise idea.
It is sometimes suggested that players use a PvP world to avoid the threat of a revenant, but PKers are an equal or greater threat.
The experience gained for one complete the wilderness agility course is 571.5. 499 of this is the experience bonus for a full lap; there is no experience bonus upon completing the course if the player forgets to retry an obstacle after failing it. However, if a player fails the log bridge, they do not need to retry the lava stepping stones but rather can run straight to the bridge again.
If you decide that you don't want the repeated trips to a bank for more food and being occasionally attacked by Revenants, then another good option is the Level 60 Werewolf Agility Course.The Werewolf Agility Course requires level 60 Agility. Players can earn up to 540 agility experience points per lap on this course.
The course is located east of Canifis in the swamps of Morytania.
The only fallible object is the Death Slide, which can cause maximum damage of 30. The amount of damage you take for failing the deathslide seems to be partly governed by how soon you fell off it. The earlier the fall, the more damage. Falling off near the end only results in 10-15 damage. It is unknown whether your agility helps determine how long you hold on before falling, although it is speculated that lower levels tend to fall off sooner. Food is still needed, this course gives almost the same experience as the Wilderness Agility Course but it is a much safer option.
The key to success at this course is low weight. Not only will it allow you to run for a longer period of time, but the lower your weight is, the less likely you are to fall off the Death Slide. If you can get Penance Gloves, Boots of Lightness, and a Spottier Cape, then this is the place where you want to use them. Some people say you should bring Spirit Terrorbirds, but given that it's not a great distance between obstacles, and your weight is already low, it's probably better to take Super Energy potions. You can make it through a good number of laps, starting from 100% energy, and then you can just wait until you run out and drink a full potion. Taking 10 potions will last a few hours of non-stop running. Also, taking a few Summer Pies would be ideal, as not only do they heal you for 11 per bite (2 bites), they boost your Agility level by +5, and recover 10% of your run energy (per bite). They also weigh nothing, whereas cakes can bring you up a couple kilograms. It's not much, but it could help you stay there longer.
It necessary to have the Ring of Charos to be used to access the werewolf agility training arena. (Note: The unactivated version will grant this as well.) At about level 72 Agility, players will fail the deathslide so infrequently that food is no longer necessary.
The Ape Atoll agility course becomes impossible to fail at 75 agility. Around level 70 it becomes comparable xp to the Werewolf course, although it is reasonable to use either the Wilderness or Werewolf courses to 75 instead of switching to Ape Atoll at 70. The fastest possible lap at the Ape Atoll agility course is 38.2 seconds, so Ape Atoll maxes at about 54.9k xp per hour. It is extremely difficult to complete perfect laps for a long period of time, however. Players' real average rates typically range from 45k to 52k xp per hour. To get to Ape Atoll easily, teleport using 2 law, 2 fire, and 2 water runes and 1 banana in your inventory, requiring level 64 magic.
If you are not level 75 when you enter Ape Atoll, make sure to take a knife as there is a pineapple right near the end of the course which you can just pick and slice to eat if your HP happens to fall too much. In addition, bringing a Cornucopia can help to save inventory space by allowing you to put seven pineapple slices into it.
Remember that, even in monkey form, all your weight reducing items still work so don't forget to bring them along as they save run energy.
There is no bank at Ape Atoll so you have to bank elsewhere. The easiest way to this is to teleport anywhere near a bank like Edgeville which is right near the Amulet of Glory teleport.Warning!: if you're changing to human form for any reason at all, you have to be careful where you do it as everything in ape atoll is aggressive and almost everything can poison you. Bring an Antipoison potion.
On 22 June, Update:Extended Agility courses were released. To avoid making Dorgesh-Kaan or the one or both of the new extended courses redundant, the Dorgesh-Kaan course was rebalanced to be more generous in regards to success/failing obstacles, but also give less experience per lap. This made the Dorgesh-Kaan course the fastest way to train only from 80 - 85 agility, while it used to be fastest all the way to 99 and beyond.
Each lap gives 2375 xp and the fastest possible lap is about 2 minutes 30 seconds. Unlike Ape Atoll, Dorgesh-Kaan can always be failed, but the maximum xp per hour of Dorgesh-Kaan is 2k than the maximum xp per hour of Ape Atoll. This is not very much, but it is also easier to get close to maximum speed at Dorgesh-Kaan than at Ape Atoll. Each failure is equivalent to losing to half a lap (1375 xp) on average, but it is rare to fail more than a couple times in one hour. Nevertheless, Ape Atoll would still be a great option for these levels for those who prefer it.
No food is needed at Dorgesh-Kaan despite the failures given the fact that the falls are so far apart that your HP has time to recover, and the course requires about the same number of super energy potions to gain a given amount of agility xp that Ape Atoll does. In fact, no energy potions are needed at all, thanks to the June 9, 2009 update. The Dorgesh-kaan course is also much longer than the Ape Atoll course and therefore fewer repeated actions are required to gain a given amount of agility xp.
To easily remember the item that Turgall assigns you to get, you can set your Assist option to On (power box), Friends (lever), or Off (cog). You could also type the letter that the assigned item begins with and say it on public chat(or clan chat for shy people),or use the spanner trick which consists of putting your spanner in your first(power box), second(lever), or third(cog) inventory space. Another method is to "view" public chat for powerbox, private for lever, and clan for cog. This may only work in RuneScape High detail mode. Also, after the May 27, 2009 update to the spam filter, if you set the "game" option to "filter," whatever Turgall most recently asked you to retrieve will remain in your chat box, although you won't be able to see this during the actual selection of the object.
If you are using energy potions then you have to bank and there are several options to do so.
- The fastest way to bank is to teleport to Edgeville bank using an Amulet of glory, banking, then teleporting back to a location north of the course by breaking a Dorgesh-kaan sphere. Bandos throne room spheres may also be used, but are slightly slower than Dorgesh-Kaan spheres on average.
- A third method is to use the fairy ring both ways and bank at Zanaris. Either of the methods that use the fairy ring require that you carry a Dramen staff or Lunar staff, which may make you slightly heavier, but this may not matter if you are still 0 kg or below carrying it.
- A fourth method to bank in the city of Dorgesh-Kaan. Just exit the course and go north until you reach the bank in the northwest part of the city. Optionally, breaking a Dorgesh-kaan sphere teleports you to a random location within Dorgesh-Kaan, and being weightless and stackable they may be a considerable help for this method of banking.
At this point it is a good idea to switch to the Advanced Gnome Stronghold agility course as it will give a stable 56,000 agility experience per hour, which is less prone to varying than the Dorgesh-Kaan is.
For this course you will not need any energy potions, because by the time you complete one lap your run energy will have restored itself as the course itself is quite short. Unlike Ape Atoll Agility Course you do not need to have completed a quest to get here and you can perform the course as a human.
Like all courses it is a wise idea to bring equipment which will lower weight such as the spottier cape, boots of lightness and penance gloves. Although you can fail one obstacle, it will only hit a small amount of damage (2-6) depending on your HP left. Failing the obstacle does not cause you to have to repeat anything, and the lap XP is the full amount, but a few seconds are wasted failing the obstacle. You can use a Summer pie or Agility potion to climb to the upper level of the tree where this extension is. It is possible to complete at least one lap for every point of agility boost that drains back to a normal level. At level 88 failures running the sign obstacle decreases dramatically, and at 89 you do not fail any more, so using summer pies even from 85-87 may be advantageous.
By doing this course 250 times without failing (not consecutive), so you will be able to claim the Agile legs (lowers weight by 10kg and has similar defence to Void Knight Robes). note that this many perfect laps is possible within one level even if you start the course at level 80 with summer pies.
Some techniques help to make each lap faster. As usual watch for the change from the animation of doing an obstacle to the moment when your character is almost standing straight up again. At this point, in general, clicking the next obstacle is best, but in some cases clicking a spot near the obstacle then clicking the obstacle can be very slightly faster. After climbing the first tree branch, if you click south one square then click the tree branch that brings you to the advanced section of the course, you end up a bit closer to the sign, and can often make a faster lap time.
At this point you can either stay at the Advanced Gnome Stronghold agility course or begin training at the Advanced Barbarian Outpost agility course. There is much discussion over whether the barbarian course is a bit faster or slower than the gnome course. What is certain is that climbing the wall to the advanced part of the course requires level 90 agility, and the only obstacles that can be failed are the basic course log balance and the advanced course plank walk. The plank walk fail takes less time than failing at the Gnome course, but requires you to repeat that obstacle.
Some techniques help to make each lap faster. As usual watch for the change from the animation of doing an obstacle to the moment when your character is almost standing straight up again. At this point, in general, clicking the next obstacle is best, but in some cases clicking a spot near the obstacle then clicking the obstacle can be faster. This is particularly true when running to the catapult before being launched. After being launched from the catapult you can click the plank and then the hot spot to jump across the gap without delay. It may be that failure to execute these three manoeuvres quickly is what makes some people believe this course is slower.
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